These aren’t in any particular order, but I will say that Howl’s Moving Castle is probably my favourite book. It’s utterly marvelous. (Plus my partner and I have a long standing joke that I’m actually Sophie Hatter.) I’ve treasured my copy for many years, and will treasure it for many more. The rest of the books in this list are ones that have sucked me in so completely that I had no idea what was going on in the real world at the time, and I often had dreams about them too.
Howl’s Moving Castle (there are actually two sequels, written many years after it came out: Castle in the Air and House of Many Ways):
“How about making a bargain with me?” said the demon. “I’ll break your spell if you agree to break this contract I’m under.”
In the land of Ingary, where seven-league boots and cloaks of invisibility really exist, Sophie Hatter attracts the unwelcome attention of the Witch of the Waste, who puts a curse on her. Determined to make the best of things, Sophie travels to the one place where she might get help – the moving castle which hovers on the nearby hills.
But the castle belongs to the dreaded Wizard Howl whose appetite, they say, is satisfied only by the hearts of young girls…
The Crisanta Knight series:
The next generation – the children of Snow White, Cinderella, and others – have lives and stories of their own. And not just long ago and far away but (sort of) here and now! Enjoy!
I was going to be a great protagonist. At least that’s what my mom, Cinderella, kept telling me. I, however, had my doubts. Unlike most main characters at Lady Agnue’s School for Princesses & Other Female Protagonists, I was opinionated, bold, and headstrong. Moreover, for a princess, I had a lot of issues. I’m talking vicious nightmares about people I’ve never met, a total stalker prince, and a Fairy Godmother for an enemy.
But I digress. Because here’s the thing about living in an enchanted realm of fairytale characters, crazy junk you never planned on happens all the time. One minute you could be practicing fainting exercises in Damsels in Distress class, sword fighting in a field, or flying on a Pegasus, and the next, BAM! Your book has begun and you’re saddled with a prophecy that changes everything.
I still don’t know if I will be a great protagonist one day. But I know one thing about my fate, for certain. Despite what The Author and the antagonists have in store for me, whatever it costs. . .I’ll be the one taking charge of my own story…
The Abhorsen/Old Kingdom series:
Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death — and bring Sabriel face-to-face with her own hidden destiny.
With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn’t always clear — and sometimes disappears altogether.
Lockwood & Co. series:
When the dead come back to haunt the living, Lockwood & Co. step in . . .
For more than fifty years, the country has been affected by a horrifying epidemic of ghosts. A number of Psychic Investigations Agencies have sprung up to destroy the dangerous apparitions.
Lucy Carlyle, a talented young agent, arrives in London hoping for a notable career. Instead she finds herself joining the smallest most ramshackle agency in the city, run by the charismatic Anthony Lockwood. When one of their cases goes horribly wrong, Lockwood & Co. have one last chance of redemption. Unfortunately this involves spending the night in one of the most haunted houses in England, and trying to escape alive.
The Legendeer trilogy:
“Real life” or the death-defying adventures of the Greek myths, with their heroes and monsters, daring deeds, and narrow escapes–which would you choose? For Phoenix it’s easy. He hates his new home and the new school where he is bullied. He’s embarrassed by his computer geek dad. But when he logs on to The Legendeer, the game his dad is working on, he can be a hero. He is Theseus fighting the terrifying Minotaur, or Perseus battling with snake-haired Medusa. It feels as though he’s really there. The Legendeer is more than just a game. Play it if you dare.
The Karmidee trilogy:
Otto is our endearingly bewildered young hero whose world suddenly becomes very odd. Going with his father, Albert, to the FireBox Launderette, Albert is called to help with ‘failing machinery’ and is seen by Otto calming a purple dragon in the back room. When his baby sisters start to fly, his grandmother becomes a unicorn, and street waifs fly along the street at night on magic carpets pursued by the new Normal Police force, life becomes odder and scarier. Otto learns – often riotously – that his city and his family are very special indeed. Here the last remaining magical people – the Karmidee – are living as an underclass of pedlars and tinkers, known as the ‘magicos’. But legend tells of a King, birthmarked with a butterfly, who will save the Karmidee from extinction. Particularly from the new Minister for Modernisation, Councillor Eifina Crink. With her Impossible List and Normal Police, she is determined to stamp out the Karmidee spirit. As repression intensifies, the Karmidee and their powers go underground, but their magic bursts out in the most unexpected places as a bid for freedom, with surprising, hilarious and extraordinary results.
The Wind on Fire trilogy:
In the city of Aramanth, the mantra is, “Better today than yesterday. Better tomorrow than today.” Harder work means the citizens of Aramanth can keep moving forward to improved life stations–from Gray tenements and Orange apartments, upwards to glorious mansions of White. Only some families, like the Haths, believe more in ideas and dreams than in endless toil and ratings. When Kestrel Hath decides she is through with the Aramanth work ethic, she is joined in her small rebellion by her twin brother Bowman and their friend Mumpo. Together, they set the orderly city on its ear by escaping Aramanth’s walls for an adventure that takes them from city sewers to desert sandstorms. Guided by an archaic map, they know that if they can find the voice of the Wind Singer, an ancient and mysterious instrument that stands in the center of Aramanth, they can save their people from their dreamless existence. But the voice is guarded by the dreaded Morah and its legion of perfect killing machines, the Zars. Are three ragtag kids any match for an army of darkness?
The Belgariad series:
Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.
But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved – but did not know? For a while his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while…
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